sputtering翻译

sputtering翻译灾厄2.0.2.003版本的平衡性调整个人翻译文本个人译,有一些不准或者啥的,我也不知道因为我本人是一直用的英文原版游戏,有一些东西我也是查不到他中译是啥的,我就保留了顺带一提,我会给出原句的意思,做个参考不过反正我这个个人译也只是做个参考了……我这个是凭兴趣做

灾厄2.0.2.003版本的平衡性调整个人翻译文本   个人译,有一些不准或者啥的,我也不知道   因为我本人是一直用的英文原版游戏,有一些东西我也是查不到他中译是啥的,我就保留了   顺带一提,我会给出原句的意思,做个参考   不过反正我这个个人译也只是做个参考了……   我这个是凭兴趣做的,就忽然想做然后就做了一回。
sputtering翻译   敌怪调整   Boss调整   白金星舰:   Decreased Astral Infection duration on contact from 8 seconds to 4.   来自接触的星辉感染减益持续时间从8秒减少至4秒   Decreased Astral Infection duration from lasers from 2 seconds to 1, and from flame crystals from 3 seconds to 1.5.   来自激光的星辉感染减益持续时间从2秒减少至1秒,火焰水晶的星辉感染减益时间从3秒减少至1.5秒   Decreased Aureus Spawn Astral Infection duration from 2 seconds to 1.   来自星辉小行星的星辉感染减益持续时间从2秒减少至1秒   星神游龙   Decreased Astral Infection duration from head from 8 seconds to 4, from body from 5 seconds to 2, and from tail from 3 seconds to 1.5.   来自头部接触的星辉感染减益从8秒减少至4秒,来自身体接触的星辉减益从5秒减少至2秒,来自尾巴接触的星辉减益从3秒减少至1.5秒   Decreased Astral Infection duration from lasers from 2 seconds to 1, from helix lasers from 3 seconds to 1.5, and from mines from 3 seconds to 1.5.   来自激光的星辉减益持续时间从2秒降低至1秒,来自射线的星辉减益从3秒降低至1.5秒,来自星辉地雷的星辉感染减益从3秒降低至1.5秒   Reduced potential lag during the fight.   优化了一些卡顿   克苏鲁之脑   Nerfed speed in phase 1 in the Get fixed boi seed.   削弱了一阶段的移动速度(Get Fixed Boi)   荒漠灾虫   Direct sand blast spreads are now fired more often.   现在弹幕发射的将会更频繁   Increased number of sand blasts fired during the lunge attack from 12 / 16  / 18  / 20  / 24 during Boss Rush to 12 / 16  / 20  / 24  / 30 during Boss Rush.   增加了BossRush事件的弹幕量,从12/16/18/20/24增加至12/16/20/24/30   星流巨械   XF-09 Ares now takes 80% damage from Yharim’s Crystal and Zenith.   暴君水晶与天顶只能对阿瑞斯造成80%伤害   XM-05 Thanatos resist changes:   Now takes 50% damage from Yharim’s Crystal instead of 60%.   Now takes 70% damage from Prismatic Breaker’s laser beam instead of 50%.   Now takes 70% damage from Pulse Rifle.   Now takes 65% damage from Zenith.   修改了塔纳托斯的抗性:   暴君水晶现在造成50%伤害而非60%   光棱破碎者现在70%伤害而非50%   脉冲步枪现在造成70%伤害   天顶现在造成65%伤害   世纪之花   Nerfed Plantera’s Tentacle’s speed and acceleration in the Get fixed boi seed.   削弱了世纪之花触手的速度与加速度(Get Fixed Boi)   亵渎守卫   Improved the visuals of the shields on the Commander and Defender.   优化了指令守卫与防御守卫的护盾贴图   亵渎天神   Improved the visuals of her shield while the Defense Guardian is alive.   优化了防御守卫在场时提供的护盾的视觉效果   Guardians now orbit slightly farther away from her.   守卫们现在离天神稍微远了一点点   风暴编织者   Decreased Electrified duration from head from 4 seconds to 2, from body from 2 seconds to 1, and from tail from 1 second to 0.5.   来自头部的带电减益持续时间从4秒降低至2秒,身体的2秒降低至1秒,尾巴的1秒降低至0..5秒   Decreased Electrified duration while charging from head from 8 seconds to 4, from body from 4 seconds to 2, and from tail from 2 seconds to 1.   (当冲刺时)来自头部的带电减益持续时间从8秒降低至4秒,身体的4秒降低至1秒,尾巴2→1秒   Reduced potential lag during the fight.   优化卡顿   至尊灾厄   Supreme Soul Seekers now take 60% damage from Subsuming Vortex.   归漩涡现在只能对至尊探魂眼造成60%伤害   敌怪调整   All enemies that inflict Astral Infection have had their durations decreased:   所有能够造成星辉感染减益的敌怪都减少了星辉感染减益持续时间:   (非常多,不打算具体兆名字了)   Decreased Aries duration from 2 seconds to 1.5.   白羊座2→1.5秒   Decreased Astral Probe duration on contact from 2 seconds to 1.5.   幻星探测器接触2→1.5秒   Decreased Astral Slime duration from 2 seconds to 1.5.   星辉史莱姆2→1.5秒   Decreased Astralachnea duration from 2 seconds to 1.5.   星幻蛛2→1.5秒   Decreased Atlas duration from 5 seconds to 3.   擎星者5→3秒   Decreased Fusion Feeder duration on contact from 2 seconds to 1.5, and from meteors from 2 seconds to 1.   融食鲨接触2→1.5秒,星幻陨石2→1秒   Decreased Hadarian duration from 2 seconds to 1.5.   哈德安翼龙2→1.5秒   Decreased Hive duration from 2 seconds to 1.5, and Hiveling duration from 1 second to 0.5.   星幻巢2→1.5s,星幻蜂1→0.5s   Decreased Mantis duration on contact and from scythes from 2 seconds to 1.   星幻螳螂接触与镰刀2→1s   Decreased Nova duration from 2 seconds to 1.   新星2→1s   Decreased Sightseer Collider duration from 1 second to 0.5.   对撞观星眼1→0.5s   Decreased Sightseer Spitter duration on contact and from spit from 2 seconds to 1.   射能观星眼2→1s   Decreased Stellar Culex duration from 2 seconds to 1.   星幻蚁2→1s   Increased the drop rate of Shinobi Blade and Staff of Necrosteocytes from 4% / 6.67%  to 6.67% / 10%  .   忍者之刃与死灵骨髓杖的掉落概率从4%/6.67%提高至6.67%/10%   Decreased Stormlion’s Electrified duration from 2 seconds to 0.5.   减少风暴蚁狮带电减益持续时间2→0.5秒   
sputtering翻译   盔甲、饰品与武器   注:开始之前,先说一句本次更新加入了两种减益:   Riptide和Crumbling。我暂时译为涡流与粉碎   涡流减益:(对玩家)取消生命恢复,每秒损失3点生命值;(对敌怪)每秒损失20点生命值   粉碎减益:(对玩家)降低10防御力,伤害减免乘以0.55;(对敌怪)伤害减免乘以0.88   饰品与盔甲   Nerfed The Absorber’s base defense boost from 16 to 15. Nerfed aura duration from 45 seconds to 30, and aura buff duration from 15 seconds to 10, damage boost from 10% to 8%, damage reduction boost from 7% to 5%, and life regeneration boost from 7 to 6. Nerfed Absorber Affliction debuff duration from 30 seconds to 15 and damage reduction loss from 30% to 20%, but it now additionally deals 200 damage per second to enemies.   削弱阴阳吸星石:   防御力16→15,光环持续时间45s→30s,   光环Buff持续时间15s→10s。   光环Buff提供的伤害加成10%→8%,伤害减免从7%→5%,生命恢复速度7/s→6/s   削弱吸尽之痛减益:持续时间30s→15s,对敌人的降低的伤害减免30%→20%。但现在可以对敌人造成每秒200点伤害   Abyssal Amulet now inflicts and grants immunity to Riptide instead of Crush Depth   深渊护身符现在造成并免疫涡流减益而非深渊水压减益   Rebalanced Baroclaw, buffed damage boost from 8% to 10%, and thorns effect from 110% damage taken to 250%. It now additionally inflicts Crush Depth when hit for 15 seconds. However, decreased Armor Crunch duration on hit from 30 seconds to 15.   重新平衡饰品潜渊爪:   伤害加成8%→10%,反伤效果110%→250%,允许玩家击中敌人时造成深渊水压减益15秒,碎甲减益持续时间30s→15s   The Bee’s full health effects now also require any equipped shields to be at full durability.   蜜蜂护符在生命值为满的情况下提供的效果现在仍然需要多装备一个盾(需要重译,总体意思是这玩意的buff还得多带一个盾)   Nerfed Cleansing Jelly’s aura duration from 45 seconds to 30.   纯净胶质的光环持续时间45s→30s   Craw Carapace and Rotten Dogtooth now inflict Crumbling instead of Armor Crunch. Increased Craw Carapace’s duration from 12 seconds to 15.   蟹爪壳和腐烂犬齿现在造成粉碎减益而非碎甲减益   蟹爪壳的减益持续时间12s→15s   Flesh Totem and Core of the Blood God’s contact damage reduction effect can no longer trigger while any shields are active.   血肉图腾与血神核心的接触伤害减免效果现在在盾牌效果启用时不会被触发了(盾冲成功时不会触发这个效果)   God Slayer armor’s melee set bonus no longer makes attacks that would do 80 or less damage get reduced to 1 damage.   弑神者套装(近战版本)的盔甲奖励效果现在不能将小于或等于80点的伤害减少至1点伤害   Nerfed Grand Gelatin’s aura duration from 45 seconds to 30, and aura life regeneration boost from 6 to 5.   削弱炫彩凝胶的光环持续时间45s→30s,光环生命再生速度6→5   Nerfed Life Jelly’s aura duration from 45 seconds to 30.   削弱生命凝胶的光环持续时间45→30s   Rebalanced Lunic Corps armor. Nerfed set bonus shield durability from 70 to 50, but it will now recharge if no damage is taken for 5 seconds, taking 2 seconds to fully charge.   重新平衡士官长套装   盔甲奖励的护盾耐久值70→50,但是5秒不受到任意伤害时可以重新充能,充能时间为2s   Removed Calamity’s nerfs to Magiluminescence; it now provides a 1.15x movement speed boost and 1.75x acceleration boost.   取消了灾厄对魔光护符的削弱   Buffed Nanotech’s nano flare damage from 120 to 125.   纳米技术生成的纳米耀斑造成的伤害120→125   Buffed Platinum armor’s set bonus, it now makes every 10 defense increase damage and critical strike chance by 1% and life regeneration by 1 which caps at 40, instead of every 15 defense increasing critical strike chance by 1% and life regeneration by 1 which caps at 45.   加强铂金套套装效果。现在每当玩家拥有10点防御力,会提供1%的伤害与暴击概率加成与1点生命恢复速度,上限40点防御力。而非之前的每当玩家拥有15点防御力时提供1%暴击概率加成与1点生命恢复,上限45点防御力   (当然现在这东西有bug,他会提供100%的伤害加成也就是最大能给你400%,趁着修bug之前赶紧多玩玩吧)   Umbraphile armor’s explosions now last 0.583 seconds instead of 0.083.   日影套装的爆炸特效持续时间0.083→0.583s   Rebalanced Venerated Locket. Buffed knife base damage from 60 to 70, but it now spawns 12 knives instead of 16. Clone projectiles now deal 7% main projectile damage instead of 7.5%.   重新调整敬天神盗盒   加强宇宙刀扇的基础伤害60→70,只会生成12个小刀而非16个小刀。复制的武器弹幕现在只会造成7%的主弹幕伤害而非7.5%的著弹幕伤害   武器调整   Ballistic Poison Bomb clouds, Duststorm in a Bottle, Starlight, and Zenith are now exempt from the pierce resist system.   渊毒子母雷的毒云,瓶中尘,星光与天顶不会受到穿透减伤的影响   Belladonna Spirit Staff, Cinder Blossom Staff, Flesh of Infidelity, Frost Blossom Staff, and Seabound Staff can now attack through tiles while a boss is alive.   现在Boss存活时颠茄灵杖,烬英法杖,不洁血肉,霜华法杖与海星召唤杖可以穿墙   Deathstare Rod, Eye of Night, and Herring Staff now only attack through tiles while a boss is alive.   死亡凝视法杖,永夜之眼和鲱鱼法杖现在只能在Boss存活时穿墙   Cosmic Kunai, God’s Paranoia, Hell’s Sun, Mycoroot, Nychthemeron, Poison Pack, Sky Stabber, and Slick Cane can no longer proc Venerated Locket’s clone projectiles.   星体苦无,神明妄论,地底太阳,狂根菌系,昼夜,剧毒尖钉球,天羽尖钉球和盗贼手杖现在无法使用敬天神盗盒的弹幕复制特效   Rebalanced Blood Clot Staff and Dank Staff. Buffed damage from 7 to 9, but minions now grant 30 effective local immunity frames instead of 24.   重新调整血肉法杖与沼泽之眼   基础伤害7→9,使用30有效局部无敌帧而非24有效局部无敌帧   Nerfed Blossom Flux’s damage from 20 to 14.   叶流伤害20→14   Bone Arrows and Broken Biome Blade’s Pure Clarity attunement now inflict Crumbling instead of Armor Crunch.   骨箭与残破环境刃的澄澈之纯净现在造成粉碎减益而非碎甲减益   Nerfed Corroded Caustibow’s damage from 88 to 75. Corroded shells now grant 12 local immunity frames instead of 10, spawn irradiated auras every 5 frames instead of 3, and auras now last 0.33 seconds instead of 0.67.   削弱酸腐弓   基础伤害88→75,酸腐贝壳使用12局部无敌帧而非10局部无敌帧,以5帧为间隔生成光环而非3帧为间隔。且光环持续时间为0.33秒而非0.67秒   Nerfed Death’s Ascension’s use time from 18 to 24. Right click now fires 4 scythes per swing instead of 5, and scythes now deal 12.5% base damage instead of 15%. However, scythes now home in on enemies faster.   削弱死神飞升(你怎么又要倒了啊(悲))   使用时间18→24.右键发射4个镰刀而非5个镰刀,且镰刀只会造成基础伤害的12.5%而非基础伤害的15%。镰刀追踪敌人速度加快   Depth Crusher now inflicts Riptide instead of Crush Depth.   深渊碾碎者现在造成涡流减益而非深渊水压减益   Buffed Dodu’s Handcannon’s damage from 857 to 1020.   Dodu的手炮基础伤害857→1020   Buffed Dragon’s Breath’s damage from 130 to 162.   巨龙之息回调(基础伤害130→162)   Rebalanced Eclipse’s Fall. Nerfed damage from 564 to 540. Normal main projectile now pierces twice instead of infinitely and grants 6 effective local immunity frames instead of 5. Small spears now home in on enemies 33.33% faster, and now deal 40-50% of main spear damage and knockback instead of 32-56% damage, and 70-100% knockback. Stealth strike main projectile now has 1 extra update, but sticks to enemies for 5 seconds instead of 10. Stealth strike small spears now spawn every 8-12 frames instead of 8-13, and deal 25% main spear damage and knockback instead of 22% damage and a flat 3 knockback. Stealth strike main spear now spawns an explosion on death which deals 50% damage and knockback.   重新调整日食之陨:   基础伤害564→540。主标枪现在只能穿透两次而非无限穿透,且造成6局部无敌帧而不是5局部无敌帧   小型标枪追踪敌人的速度提高了33.33%,且造成主标枪伤害和击退40-50%,而非主标枪伤害的32-56%,击退的70-100%。   潜伏攻击下击中敌怪时,会多出来一个标枪附在敌人身上,但持续时间从10秒降低至5秒。潜伏攻击下的小型标枪现在以8-12帧为间隔生成,而非8-13帧,造成主标枪伤害和击退的25%而主标枪伤害的22%和3退。   潜伏攻击下主标枪消失时会产生爆炸,造成50%的伤害和击退   Buffed Elemental Blaster’s damage from 55 to 67.   素冲击波基础伤害55→67   Rebalanced Elemental Shiv. Nerfed use time from 10 to 13, and main projectile now spawns 3 extra projectiles on hit instead of 4. However, extra projectiles now home in on enemies. Main projectile now pierces once, granting -1 local immunity frames.   重新调整素短剑   使用时间10→13,主弹幕击中敌人时现在只会额外生成3个小飞剑弹幕而非4个。但现在小飞剑弹幕可以追踪。主弹幕可以穿透一次,且造成-1局部无敌帧(不造成无敌帧?)   Nerfed Elf Melter, it now grants 10 ID-static immunity frames instead of 6, and no longer has an extra update.   削弱精灵熔炉。   现在使用10独立无敌帧而非6独立无敌帧,取消灾厄的加强   Buffed Empyrean Knives’ damage from 198 to 207, and it now heals for 0.75% of damage dealt instead of 0.5%.   加强苍穹飞刀   基础伤害198→207,恢复造成伤害的0.75%生命值而非造成伤害0.5%生命值   Buffed Eradicator’s damage from 563 to 620, stealth strike damage modifier from 50% to 75%, and stealth strike laser damage from 12% base damage to 15%. Disks now start returning after 1 second instead of 0.67.   加强湮灭   基础伤害563→620,受到75%潜伏伤害加成而非50%潜伏伤害加成,潜伏攻击时生成的激光现在造成基础伤害的12%而非1基础伤害的15%,飞盘会在1秒后返回而非0.67秒后   Rebalanced Executioner’s Blade. Buffed damage from 188 to 225, but stealth strikes now have a 60% damage modifier.   重新调整终结者之刃   基础伤害188→225,只会受到60%潜伏伤害加成(类似泰拉刃的只会受到75%的攻速加成)   Nerfed Face Melter’s damage from 200 to 165.   变脸熔炉基础伤害200→165   Rebalanced The Final Dawn. Buffed stealth generation on slashes from 25% to 40%, but Venerated Locket clone projectiles can no longer generate stealth.   重新调整终曲黎明。命中敌怪后恢复的潜伏值25%→40%,但惊天神盗盒的复制弹幕现在不能恢复潜伏值   Nerfed Flamethrower’s damage from 42 to 35. It now grants 10 ID-static immunity frames instead of 6, and no longer has an extra update.   削弱喷火器   基础伤害42→35,使用10独立无敌帧而非6独立无敌帧,取消灾厄加强   Rebalanced Flarewing Bow. Buffed damage from 17 to 31 and shot speed from 16 to 18, but nerfed use time from 30 to 41 and it now fires 3 arrows per shot instead of 4. Flare bats now pierce once and home in on enemies after piercing, instead of bouncing when hitting tiles.   重做黑翼蝙蝠弓。   基础伤害17→31,弹幕速度16→18,使用时间30→41,一次发射3根箭矢而非4根。   黑翼蝙蝠现在可以穿透一次,且穿透后跟踪敌怪。而非遇到物块时反弹   Rebalanced Gruesome Eminence. Nerfed damage from 888 to 666, decreased maximum damage of the Spirit Congregation from 330% base damage to 185%, and it now grants 12 local immunity frames instead of 6. However, it is now exempt from the pierce resist system.   重新平衡异端僭越   基础伤害888→666,完全体诡灵造成的伤害从基础伤害的330%减少至基础伤害的185%,使用12局部无敌帧而非6局部无敌帧。现在不会受到穿透减伤系统的影响   Nerfed Handheld Tank’s damage from 940 to 740, and use time from 71 to 84.   手持坦克基础伤害940→740,使用时间71→84   Nerfed Heavenly Gale’s damage from 300 to 221.   天堂之风基础伤害300→221   Nerfed Herring Staff’s damage from 17 to 15.   鲱鱼法杖基础伤害17→15   Nerfed The Hive’s damage from 80 to 60, and use time from 21 to 34.   蜂巢发射器基础伤害80→60,使用时间21→34   Nerfed Hoarfrost Bow’s damage from 56 to 37.   白霜弓基础伤害56→37   Nerfed Infinity’s damage from 130 to 120.   无限解离者基础伤害130→120   Mirror of Kalandra’s split arrows now deal 33% base damage instead of 303.03%.   卡兰德魔镜的分裂箭现在只会造成基础伤害的33%而非基础伤害的303.03%   Buffed Monsoon’s damage from 121 to 152.   季风基础伤害121→152   Rebalanced Nadir. Nerfed damage from 390 to 365, but void tentacles now grant 4 effective local immunity frames instead of 10.   重新调整天底   基础伤害390→365,虚空触手现在造成4点局部无敌帧而非10点局部无敌帧   Buffed Nebulash’s damage from 60 to 78, and flail now grants 2 local immunity frames instead of 3.   加强星云鞭   基础伤害60→78,使用2局部无敌帧而非3局部无敌帧   Buffed Onyx Chain Blaster’s damage from 40 to 51.   玛瑙链炮基础伤害40→51   Nerfed Phangasm’s damage from 180 to 160.   幻魔伤害180→160   Rebalanced Plasma Grenade. Nerfed damage from 1378 to 1000, shot speed from 14 to 11, and charge per use from 0.2 to 0.25. However, buffed stealth strike damage modifier from 105% to 120%, and they now have a 120% velocity modifier and 150% knockback modifier. Grenades now last 7.5 seconds instead of 5.   重新调整等离子手雷   基础伤害1378→1000,发射速度14→11,每次消耗0.25电量而非0.2电量。   现在会受到120%潜伏伤害加成而非105%潜伏伤害加成,且也能获得120%弹幕速度和150%击退加成,手雷持续时间5s→7.5s   Rebalanced Poseidon. Nerfed damage from 62 to 52, use time from 45 to 49, and shot speed from 20 to 18. Typhoon projectiles now always pierce 5 times instead of randomly piercing 3-9 times, and last 4.5 seconds instead of 5. Typhoon projectiles now home in on enemies faster, and now grant 40 local immunity frames.   重新调整波塞冬   基础伤害62→52,使用时间45→49,发射速度20→18。台风弹幕现在总是会穿透5次,而非原本随机穿透3-9次。弹幕持续时间5s→4.5s,提高追踪速度,使用40局部无敌帧   Rebalanced Prismatic Breaker. Buffed damage from 662 to 699. Left click laser beam now deals 110% base damage instead of 100%, and lasts 15 seconds instead of 5. Right click waves now pierce once instead of twice, and grant 20 local immunity frames instead of 10.   重新调整光棱破碎者   基础伤害662→699,左键的激光束造成基础伤害的110%而非基础伤害的100%,且持续15秒而非5秒。右键的虹光剑气现在只能穿透一次而非两次,且使用20局部无敌帧而非10局部无敌帧   Nerfed Pulse Rifle’s damage from 1420 to 1200, it now arcs up to 3 times instead of 5, and each arc now deals 40% previous arc damage instead of 50%. However, increased its range.   削弱脉冲步枪   基础伤害1420→1200,且电弧只能击中3次而非5次,每次电弧只能造成上一个电弧伤害的40%而非50%。增加攻击距离   Nerfed Rubico Prime’s damage from 1178 to 1050.   绝路Prime基础伤害1178→1050   Sacrifice can no longer lifesteal from Venerated Locket clone projectiles.   牺牲现在无法从惊天神盗盒的复制弹幕中获得吸血效果   Buffed Sand Sharknado Staff, sandnados now fire sharks every 45-55 frames instead of 120. Sharks now have an extra update, pass through tiles, and now hit again on impact for 60% base damage, but are no longer fired predictively.   加强沙龙卷(你他妈还记得这东西是吧)。现在以45-55帧为间隔发射沙鱼而非120帧为间隔。沙鱼现在可以穿墙,重复击打一个目标时造成60%基础伤害,且现在沙鱼无法预判   Nerfed Sea’s Searing, bubbles no longer pierce. It now inflicts Acid Venom instead of Sulphuric Poisoning, and no longer inflicts Frostburn.   削弱海之烧灼   泡泡现在不能穿透,且造成毒液减益而非硫磺火剧毒减益,且无法造成霜火减益   Rebalanced Seeking Scorcher. Buffed damage from 177 to 232, but it now hits up to 3 enemies instead of 4.   重新平衡焚罪飞斧   基础伤害177→232,只能击中3个敌人而非4个敌人   Buffed Star Wrath’s damage from 153 to 170.   狂星之怒基础伤害153→170   Buffed Starmageddon’s damage from 90 to 100. Binary star projectile is now exempt from the pierce resist system.   加强Starmageddon   基础伤害90→100,Binary star射弹不受穿透减伤系统影响   Buffed Stormjaw Staff’s damage from 8 to 11. Increased the speed of minions, and the distance required for minions to return to the player.   加强风暴蚁狮杖   基础伤害8→11,增加仆从速度与返回玩家身边时需要的距离   Rebalanced Subsuming Vortex. Nerfed damage from 533 to 483. Right click vortex can now be released prematurely, with scaling damage depending on how long it has been channeled for. Buffed right click vortex maximum damage from 435% base damage to 465%.   重新调整归漩涡:   基础伤害533→483   右键生成的大漩涡可以提前发射,造成的伤害与蓄力时间有关   右键生成的大漩涡能造成的最大基础伤害从435%提高至465%   Rebalanced Terra Ray. Buffed damage from 50 to 60, but the beam now grants 12 local immunity frames instead of 8. Hits now spawn up to 3 shards based on distance instead of 4, and shards now deal 50% base damage instead of 60%.   重新调整泰拉射线:   基础伤害50→60,光束使用12独立无敌帧而非8独立无敌帧,击中敌人时现在生成3块碎片而非4块碎片,且碎片只能造成基础伤害的50%而非基础伤害的60%   Nerfed Terrarian’s damage from 106 to 94.   泰拉悠悠球基础伤害106→94   (啊?)   Buffed Vile Feeder’s damage from 9 to 14. Minions now deal continuous damage while latching onto an enemy, granting 60 local immunity frames.   加强腐化吞噬者。   基础伤害9→14,仆从附在敌人上时会持续造成伤害,使用60局部无敌帧   Nerfed Void Vortex’s damage from 112 to 106, and orbs now fire every 20 frames instead of 16.   虚空漩涡基础伤害112→106,衍生小球的弹幕现在以20帧为间隔发射而非16帧间隔   Rebalanced Yharim’s Crystal. Nerfed damage from 85 to 65, but buffed mana cost from 15 to 10.   重新调整暴君水晶   基础伤害85→65,魔力消耗15→10   其他   Buffed Armor Crunch’s damage reduction loss on enemies from 15% to 20%.   碎甲减益对敌人造成的伤害减免降低现在从15%提高至20%   Changed Crush Depth’s damage to enemies from 30 per second in pre-Hardmode and 90 per second in Hardmode to 50 per second at all times. It no longer deals decreased damage based on defense.   现在深渊水压对敌人造成的伤害受时期影响,困难模式前造成30/s伤害,困难模式后造成90/s伤害。且减益不受防御影响   Flask of Crumbling now inflicts Crumbling instead of Armor Crunch.   碎甲瓶现在造成粉碎减益而非碎甲减益   配方调整   Ambrosial Ampoule now uses Living Dew and 3 Life Alloys in its recipe instead of Corrupt or Crimson Flask, 5 Cryonic Bars, and 10 Sea Prisms, and now requires an Ancient Manipulator to craft instead of a Hardmode Anvil.   取消百草天香瓶原本的配方。   百草天香瓶现在需要1份生命露珠与3份生命合金。且合成台为远古操纵机而非任意困难模式砧   Fairy Boots now use 5 Souls of Light in their recipe.   仙灵靴配方现在额外需要5份光明之魂   Flarewing Bow now requires an Anvil to craft instead of a Hardmode Anvil.   黑翼蝙蝠弓现在任意铁砧就能合成而非困难模式砧   Honey Dew now uses 3 Bee Wax and 3 Murky Paste in its recipe instead of Living Dew, 3 Beetle Juice, Butterfly Dust, and 2 Trapper Bulbs, and now requires an Anvil to craft instead of a Hardmode Anvil.   取消蜂蜜露珠原本的配方。   蜂蜜露珠现在需要3份蜂蜡,3份浆糊泥,且合成站为普通铁砧而非困难模式砧   Infected Jewel now uses 10 Aureus Cells and 25 Stardust in its recipe instead of 3 Teleportation Potions, 15 Aureus Cells, and 15 Sea Prisms.   取消感染星石(原天魔星石)原本的配方   感染星石现在只需要10份星舰电池与25份星辰   Living Dew now uses Honey Dew, 3 Trapper Bulbs, 6 Living Shards, and 5 Essences of Sunlight in its recipe instead of Bezoar and 2 Vines, and now requires a Hardmode Anvil to craft instead of an Anvil.   取消生命露珠原本的配方   生命露珠现在需要1份蜂蜜露珠,3份猎捕花苞,6份生命碎片与5份日光精华,且需要困难模式砧制作   Miracle Fruit now uses 12 Living Shards in its recipe instead of 10.   奇迹之果现在需要12份生命碎片而非10份生命碎片   Purity now uses Ambrosial Ampoule, 4 Ascendant Spirit Essences, and 5 Auric Bars in its recipe instead of 3 Dark Plasma and 5 Luminite Bars, and now requires a Cosmic Anvil to craft instead of an Ancient Manipulator.   纯净(原星辉秘术)取消原本的配方   现在纯净需要1份百草天香瓶。4份化魂神精,5份古圣金源锭,且需要宇宙砧而非远古操纵及   Rampart of Deities now uses 5 Auric Bars in its recipe instead of 10 Divine Geodes and 10 Cosmilite Bars.   壁垒现在需要5份古圣金源锭   (啊?)   Starmageddon no longer uses Star Sputter, 1 Ascendant Spirit Essence, or 10 Lumenyl in its recipe.   Starmageddon现在不需要星辰溅散,化魂神精与流明晶合成   Teleportation Potion recipe now uses 5 Bottled Water instead of 1, and yields 5 instead of 1.   传送药水现在需要5份瓶装水而非1份瓶装水,当然也会出来5份成品而非1份   Terra Flameburster now uses 12 Living Shards in its recipe instead of 7.   泰拉喷火器现在需要12份生命碎片而非7份生命碎片   重做   Reworked Ambrosial Ampoule, it no longer increases defense or damage reduction, or grants immunity to any debuffs. It now increases max health by 70, halves the duration of fire and sickness debuffs, and grants between 4 and 12 life regeneration depending on missing health. It additionally gives permanent honey life regeneration, and makes standing still massively boost life regeneration.   重做百草天香瓶:   取消了原本的效果(防御力与伤害减免提升,免疫减益效果)   现在提高玩家最大生命值70点,火系与疫病系减益持续时间减半,且根据玩家损失的生命值提供4-12点生命再生速度。   同时,他也可以给予玩家永久的蜂蜜效果,站立不动时也能显著增加玩家生命再生速度   Reworked Crown Jewel, it now increases life regeneration by 2, with an additional 3 life regeneration and a boost to natural life regeneration while inflicted with a debuff. Defense boost while inflicted with a debuff now slowly fades away when no longer inflicted with a debuff. Nerfed base defense boost from 5 to 4.   重做王冠宝石:   增加玩家生命再生速度2点,基础防御从5点降低至4点。处于任意减益状态下时,额外提供3点生命再生速度,且提高自然生命再生速度。   Reworked Honey Dew, it no longer increases defense, damage reduction, and life regeneration while in the Jungle, grants immunity to Poisoned and Acid Venom, or reduces damage from bee and hornet enemies. It now increases max health by 30, halves the duration of sickness debuffs, gives permanent honey life regeneration, and makes standing still in honey massively boost life regeneration.   重做蜂蜜露珠:   取消原本的效果   现在提供30点最大生命上限,疫病系减益持续时间减半,提供蜂蜜效果,在蜂蜜里站着不动时显著提高生命再生速度   Reworked Living Dew, it no longer increases defense, damage reduction, and life regeneration while in the Jungle, or grants immunity to Poisoned. It now increases max health by 50, halves the duration of fire and sickness debuffs, gives permanent honey life regeneration, and makes standing still in honey massively boost life regeneration.   重做生命露珠:   取消了原本的效果。   现在提供50点最大生命上限,对火系与疫病系减益持续时间减半,给予玩家蜂蜜效果,且位于蜂蜜也体内站着不动时显著提高生命再生速度   Reworked Infected Jewel, it no longer allows the player to randomly teleport by pressing the Astral Teleport key. It now increases life regeneration by 2, with an additional 4 life regeneration while inflicted with a debuff. Defense boost while inflicted with a debuff now slowly fades away when no longer inflicted with a debuff. It also makes the Astral Infection debuff harmless. Nerfed base defense boost from 8 to 6, but buffed defense boost while inflicted with a debuff from 11 to 16, and each additional debuff now grants 5 defense.   重做感染星石(原天魔星石)。   取消传送效果。   现在提供2点生命再生,防御力提升从8点降低至6点,且可以获得星辉感染免疫。处于任意减益状态下,额外提供4点生命再生与16点防御力,且受到的减益每增加一种,会再提供5点防御力。未处于减益状态下,防御增益会随着时间推移慢慢减少。   Reworked Profaned Soul Artifact and Profaned Soul Crystal. Profaned Soul Artifact no longer provides any stat boosts other than the 1 minion slot. Offensive Guardian now occasionally fires spear bursts while attacking. Defensive Guardian no longer attacks targets, and instead stays close to the player and generates a shield. This shield has a durability of 25 for Profaned Soul Artifact and 125 for Profaned Soul Crystal, and will recharge if no damage is taken for 5 seconds, taking 2 seconds to recharge. When the shield breaks, profaned rocks are shot out which deal damage to enemies.   重做渎魂神物与渎神魂晶。   取消了原本渎魂神物的数值加强(保留仆从+1效果)。   攻击守卫现在攻击时会释放一组亵渎矛。   防御守卫再也不会攻击敌怪,而是会靠近玩家并为玩家提供耐久值25点的护盾(渎神魂晶为提供125点耐久值),5秒内不受伤时会重新充能,2秒内充能完毕。护盾破损时,会对敌人发射一些亵渎石块,造成伤害。   Reworked Purity, it no longer grants immunity to Astral Infection or allows the player to teleport with a UI. It now increases max health by 100, and increases defense by 20, grants healing, and increases natural life regeneration while inflicted with a debuff. Each additional debuff grants 8 defense. This defense boost will slowly fade away when no longer inflicted with a debuff. It now grants between 6 and 14 life regeneration depending on missing health. All debuffs have durations halved, and weaker debuffs are rendered entirely harmless. It additionally gives permanent honey life regeneration, and makes standing still massively boost life regeneration. Nerfed base defense boost from 12 to 8.   重做纯净(原星辉秘术)。   取消原有的效果(保留生命恢复)   现在提供增加100点最大生命上限,8点防御力。   处于任意减益状态下,增强自然生命再生速度与20点防御力。且受到的减益每增加一种,会再提供8点防御力。未处于减益状态下,防御增益会随着时间推移慢慢减少。   根据玩家损失的生命值提供6-14点生命再生速度   使受到的所有减益持续时间减半,且使较弱的减益无效。   给予永久的蜂蜜效果,站着不动时也会显著提高玩家生命再生速度   Reworked Radiant Ooze, it no longer grants 4 life regeneration at nighttime, and now grants between 1 and 3 life regeneration depending on missing health.   重做光泥。现在根据玩家损失的生命值提供1-3点生命恢复,而非夜晚下提供4点生命恢复   Reworked Rover Drive, it now grants a shield with 20 durability instead of increasing max health by its current durability, up to 40. It still grants 10 defense while the shield is up, and takes 10 seconds for the shield to recharge.   重做钨钢屏障生成仪   现在提供20点耐久值的护盾,而非原本的提高最大生命值,护盾生成时仍然提供10点防御力。且需要10秒使护盾充能。   Reworked Snake Eyes, it no longer flies around enemies in a square pattern while zapping them with a hitscan beam. It now teleports to a random location near enemies and fires a fast, infinitely piercing energy bolt. Shortly after hitting an enemy, the minion will teleport to the location of the energy bolt, redirecting it back at the enemy. The redirected bolt has rapid homing, and explodes on hit. Buffed damage from 65 to 200.   重做蛇眼(武器)   取消原本的攻击模式,现在会随机传送到敌人附近的位置,且发射一个快速,无限穿透的能量球。击中敌人后,蛇眼仆从会传送到能量球的位置,然后将能量球重新往敌人方向发射。重新发射的能量球会有极快的追踪速度,且击中敌人时将会爆炸。增加基础伤害65→200。   Reworked The Sponge, it no longer grants 20 defense, 30 max mana, or immunity to Armor Crunch. It now grants a shield with a durability of 180. This shield can recharge if no damage is taken for 9 seconds, taking 6 seconds to fully charge. While the shield is active, the player is granted 30 defense and 30% damage reduction.   重做化棉留香石:   给予一个180点生命值的护盾。玩家在9秒内没有受到伤害时可以重新充能,充能时间6秒。护盾启用时给予玩家30点防御力与30%伤害减免。   Buffed Resilient Candle’s defense effectiveness boost from 5% to 15%.   加强恢复蜡烛提供的防御效果5%→15%。   其实还有一些别的东西,不过都是视觉效果或者重命名啥的,我就不打算译了,这些都是看着比较重要的……   反正就这样吧

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